![]() Then again, we can't imagine many players have the stamina to play more than thirty minutes on a Micro anyway - anyone over the age of six (or with normal-to-large sized hands) will likely succumb to crippling hand and wrist pain within minutes. ![]() And anyone who complains about the small text in Switch games would need a jeweller's loupe to read the text of GBA's impressive RPG catalogue. However, its reduced proportions meant non-essential hardware had to be ejected from the design, so it can't play original Game Boy and Game Boy Color software. ![]() Throw in a range of switchable faceplates and it's got almost everything you want from a Nintendo console: beauty, novelty, and a software library to rival the very best of any console ever made. The reduced real estate of its tiny two-inch screen (which features a backlight with adjustable brightness) makes the GBA library look crisper than ever before. It sits in your palm like a snack-size chocolate bar. For one thing - as we highlighted earlier - it truly is handheld. Still, what a way to go! In many ways, the Game Boy Micro epitomises Nintendo's handheld ethos pushed to the absolute extreme to the point of impracticality. The Game Boy Micro represents Nintendo pushing an idea to the absolute limits of sense and practicality, a truly stunning and unreasonably desirable piece of nonsense The Micro hardware performed below the company's expectations and would be the final new hardware (to date) to carry the name 'Game Boy'. The launch of the Game Boy Micro in 2005 seemed to back up Nintendo's continued commitment to the GBA, although the DS was in ascendance and the release of Nintendo DS Lite the following year (coupled with the Touch Generations brand games spearheaded by the phenomenal Brain Age) in the West really scrawled the writing on the wall for Nintendo's venerable portable brand.
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